Greek God. Ares regains 15 hitpoints on each of his turns.
Improved Superior Critical. Ares scores critical hits on rolls of 18, 19 or 20.
Brute. Ares has an additional damage die included in his attack.
Lizard Sticker. Due to Ares mastery over spears whenever an opponent is prone he can use his bonus action to stab them as if he made a spear attack.
Unending Rage. Ares is always in a frenzy berserk rage and benefits from this rage constantly. (+6 to damage rolls)
Trampling Charge. When Ares moves in a straight line of 30 ft. he can use an attack action to put his full weight behind his shield and bash into one target, this does 30 (3d10 + 12) bludgeoning damage and the target must make a 27 strength saving throw or be knocked 10 ft. away and prone.
True Olympian. Ares has advantage on all Strength and Dexterity checks and saving throws.
Shield Bash. Ares can use an attack action to make a shield bash to one target within 5 ft. the targeted creature must make a 27 constitution saving throw or be stunned for one round.
Multiattack. Ares makes four attacks, these can be split between ranged attacks with his magical Olympian spears or melee attacks with his magical Olympian glaive.
War God's Glaive. Melee Weapon Attack: +38 to hit, reach 10 ft., one target. Hit: 44 (4d10 + 20) piercing damage.
or
War God's Glaive. Melee Weapon Attack: +38 to hit, reach 10 ft., two to three targets that are in a combination of three squares within 5 ft. of one another. Hit: 38 (3d10 + 20) slashing damage.
War God's Spear. Ranged Weapon Attack: +38 to hit, range 600 ft., one target. Hit: 34 (4d6 + 20) piercing damage.
Hoplon Shield. Ares slams his shield down in the ground and covers his entire body, providing an additional +4 to his AC. In addition, this magical shield provides a +4 to magical attacks that targets Ares and Ares only.
Master of Spear and Shield. If an attacker rolls a 22-27 to hit (where if it wasn't for Ares' magical Olympian shield they would hit) Ares can use his reaction to make a glaive piercing attack with advantage.
Ares can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ares regains spent legendary actions at the start of his turn.
Attack (Costs 1 Actions). Ares makes an attack.
Movement (Costs 1 Actions). Ares either moves his chariot or himself up to it or his full speed.
Block out the Sun. (Costs 2 Actions). Ares calls a barrage of arrows to rain down in a 60 ft. radius all creatures in the specified area must make a 24 DEX save or suffer 20d10+40 magical piercing damage.
Comments