Medium Dragon, Chaotic Good
Armor Class 17 natural armor
Hit Points 56 (8d8 + 20)
Speed 30 ft., Fly 60 ft., Burrow 15 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +2, CON +4, WIS +2, CHA +4
Skills Perception +4, Stealth +4
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Habitat: Desert

IllusionNull