Armor Class
17
natural armor
Hit Points
56
(8d8 + 20)
Speed
30 ft., Fly 60 ft., Burrow 15 ft.
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
DEX +2, CON +4, WIS +2, CHA +4
Skills
Perception +4, Stealth +4
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Common, Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.