Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. The ghost's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:
At will: dancing lights, misty step
1/day each: fog cloud, disguise self, dream
Description
A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life. Christmas ghosts have the ability to appear as living people using illusion, often to impart wise advice, or to act as messengers for the divine. Sometimes they might put a creature in a dream, and show them visions of their past.