Medium Undead, Chaotic Good
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Any languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Innate Spellcasting. The ghost's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:

At will: dancing lights, misty step

1/day each: fog cloud, disguise self, dream

Description

A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life. Christmas ghosts have the ability to appear as living people using illusion, often to impart wise advice, or to act as messengers for the divine. Sometimes they might put a creature in a dream, and show them visions of their past.

Habitat: UnderdarkUrban

WizardTimeTraveller64