Large Construct, Lawful Evil
Armor Class 8 Natural Armor
Hit Points 12 (2d6 + 2)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws WIS −2
Damage Resistances All
Senses Passive Perception 3
Languages Mute
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bomb Eater. To kill the Armos Knight, you must throw a bomb into its mouth.

Actions

Spiked Base. Melee Weapon Attack: +2 to hit, reach 1 ft., 1 target. Hit: 1d4 piercing damage. 

Reactions

Final Countdown. When the armos is killed, it spins around for five seconds before shattering, tending to move toward the player.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large seed shaped statue with a large eye on the front and a spiked base. When it attacks, its mouth opens wide.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: DesertMountainUnderdarkUrban

PineappleLeaf2

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