Large Humanoid (Orc), Any Evil Alignment
Armor Class 15 Iron Plate Armor
Hit Points 45 (8d12)
Speed ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +6
Skills Intimidation +0
Senses Unknown Can smell out enemies within a ten ft radius, Passive Perception 12
Languages Orc Can call other, regular orcs within a 20 foot radius
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Crazed swing

Trait: +5 to all strength checks and saving throws.

 

Actions

Action Name. Use a weapon

Action Melee Attack. Flail: +3 to hit, reach 8 ft., # target. Hit: 5 (2d8+ 5) [Bludgeoning] damage. 

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Although they lack intelligence and speed, it makes up in sheer brute force. It's happiness is to see those who disagree with it suffer.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainSwamp

SkullSlasher

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