Large Celestial, Unaligned
Armor Class 14 Natural
Hit Points 120 (12d10 + 50)
Speed
STR
22 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
16 (+3)
WIS
19 (+4)
CHA
11 (+0)
Senses Passive Perception 18
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

large and in charge: Buff Doge always has advantage on intimidation checks.

Actions

Bork. once every other turn, Buff Doge can bork at the party and (if they fail a constitution check) intimidates them, giving them disadvantage on their next ranged (or spell) attack roll.

Bonk. Melee Weapon Attack: +7 to hit, reach 6 ft., 1 target. Hit: 10 (1d12 + 4) bludgeoning damage. 

Nom. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: 10 (2d6 + 4) piercing damage.

Reactions

Yelp. when Buff Doge takes too much damage, it lets out an ear-piercing yelp which confuses and disorients the party.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A larger, much more buff version of the popular meme Doge.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DwarvenWarrior

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