Ice Walk. Conquest can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Dread Made Flesh. Conquest ignores resistance to fear, and treats immunity as resistance.
Break Their Will. Creatures within 120 feet of Conquest that are frightened of it have their speed reduced to 0, and take 5 (1d10) psychic damage at the start of their turn.
Legendary Resistance (3/Day). If Conquest fails a saving throw, it can choose to succeed instead
Multi-attack. Conquest can use its Conquering Presence. It then makes three attacks one with its bite and two with its claws.
Conquering Presence. Each creature of conquest's choice that is within 120 ft. of Conquest and aware of it must succeed on a DC15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite. Melee Weapon Attack +12 to hit, reach 10 ft., one target Hit: 17 (2d10+6) piercing damage plus 4 (1d8) cold damage and the target is knocked prone if it's afraid of Conquest.
Claw. Melee Weapon Attack +12 to hit, reach 5 ft., one target Hit: 13 (2d6+6) slashing damage.
Tail. Melee Weapon Attack +12 to hit reach 15 ft., one target Hit: 15 (2d8+6) bludgeoning damage and the target is knocked prone if it's afraid of Conquest.
Breath of the Conqueror (Recharge 5-6). Conquest exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC20 Constitution saving throw, taking 54 (12d8) cold damage on a failed save and have disadvantage on their next saving throw against Conquering Presence, or half as much damage and not suffer additional effect on a successful one.
Conquest can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. Conquest regains spent legendary actions at the start of its turn.
Detect. Conquest makes a Wisdom (Perception) check.
Tail Attack. Conquest makes a tail attack
Wing Attack (Costs 2 Actions). Conquest beats its wings. Each creature within 10 ft. of Conquest must succeed on a DC 20 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. Conquest can then fly up to half its flying speed.
Previous Versions
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Coming Soon
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