Salvage. The body of the junk golem's body can be salvaged for 1d8 mundane non-magical items that are still functional/usable and what they are is up to the DM.
Self Repair. The junk golem can add objects that aren't magical to their form to heal 1d10 hit points per 10-pound object added to their form. To add a single item to their form which doesn't exceed more than 60 pounds requires it to use its bonus action.
Axiomatic Mind. The Animated Golem can’t be compelled to act in a manner contrary to its nature or its instructions.
Multi-attack. The Animated Golem makes two attacks of either Slam or with its equipped weapon.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft.,1 target. Hit: 7 (2d6 + 1) bludgeoning damage.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 8 (1d12 + 2).
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