Medium Construct, Neutral
Armor Class 14 Natural Armor
Hit Points 24 (4d8 + 8)
Speed
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +4
Damage Vulnerabilities Fire
Damage Resistances Acid, Cold, Piercing, Poison, Slashing
Damage Immunities Psychic
Senses Passive Perception 11
Languages Gnomish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Salvage. The body of the junk golem's body can be salvaged for 1d8 mundane non-magical items that are still functional/usable and what they are is up to the DM. 

Self Repair. The junk golem can add objects that aren't magical to their form to heal 1d10 hit points per 10-pound object added to their form. To add a single item to their form which doesn't exceed more than 60 pounds requires it to use its bonus action. 

Axiomatic Mind. The Animated Golem can’t be compelled to act in a manner contrary to its nature or its instructions.

Actions

Multi-attack. The Animated Golem makes two attacks of either Slam or with its equipped weapon.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft.,1 target. Hit: 7 (2d6 + 1) bludgeoning damage. 

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 8 (1d12 + 2).

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