Small Ooze, Unaligned
Armor Class 8 Natural Armor
Hit Points 10 (1d8 + 8)
Speed 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless, it is indistinguishable from a tankard or keg of Ale. It takes a successful DC 15 Wisdom (Perception) check to spot a Booze that has neither moved nor attacked. A creature that fails a Wisdom  check ingests the containers contents.

 
Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6) acid damage.

Ingest. A creature that ingests the Booze takes 10 (3d6) acid damage and has disadvantage on all attack rolls and ability checks for the next hour. The Booze is destroyed in this manner.

Description

A semi-transparent gelatinous cube, usually amber in color with a foamy white head. The Booze is an omnivorous scavenger but prefers to feed on cereal grains, yeast and hops. It can hide in any vessel such as tankards or kegs where it is easily disguised as a refreshing pub house beverage. Thirsty and unsuspecting adventurers that ingest the Booze may realize until it is too late that they are being dissolved from the inside out.

Lair and Lair Actions

It is usually found in dilapidated cellars or abandoned brew-houses; where spoiled cereal grains are housed and left to ferment.

Habitat: UnderdarkUrban

DnD4Mee

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