Tiny Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 5 (2d4)
Speed 30 ft., Fly 30 ft., Burrow 5 ft., Climb 15 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits
Familiar. With the DM's permission, the find familiar spell can summon a wasp fox

 

Keen Hearing and Smell. The wasp fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wasp fox has advantage on an attack roll against a creature if at least one of the wasp fox's allies is within 5 feet of the creature and the ally isn't incapacitated.

Poison Resilience. The wasp fox has advantage on saving throws against poison.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, On a failed save, the target takes 2 (1d4) poison damage and is poisoned for one minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: monstrosity

Habitat: ForestGrasslandHill

jake_eric

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