Keen Hearing and Smell. The wasp fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wasp fox has advantage on an attack roll against a creature if at least one of the wasp fox's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poison Resilience. The wasp fox has advantage on saving throws against poison.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, On a failed save, the target takes 2 (1d4) poison damage and is poisoned for one minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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