Armor Class
13
Hit Points
5
(2d4)
Speed
10 ft., swim 30 ft., fly 30 ft.
STR
2
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
11
(+0)
CHA
6
(-2)
Skills
Stealth +5
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The firegill can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 5–6). The firegill exhales fire in a 10-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Firegills are small, reptilian creatures with dragonfly-like wings. They can cause a chemical reaction inside their bodies that allows them to belch fire.
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