Keen Sight. The bawk has advantage on Wisdom (Perception) checks that rely on sight.
Echolocation. The bawk can't use its blindsight while deafened .
Keen Hearing. The bawk has advantage on Wisdom (Perception ) checks that rely on hearing.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
Description
“A small leathery skinned, furred and feathered, beaked and fanged shrieking winged horror that fills mortal minds with Disgust and unexplainable dread, by the gods, what blasphemous Forces could forage such foul symmetry“. This is the Bawk a unnatural and monstrous fusion combining the best traits of a bat and a hawk, which was then imbued with some minor magical abilities such enlarged size, enhanced strength, intelligence and telepathic capabilities.These winged blasphemies serve as spies and messengers for a hidden elder evil that is both a ancient and new threat to the material plane for what was once two separate forms have now become united as one and intends on both claiming dominance over the material plane again and a new.
Previous Versions
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12/1/2019 3:36:46 PM
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12/5/2019 12:36:43 PM
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4/24/2020 8:33:23 PM
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4/24/2020 8:34:39 PM
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4/24/2020 8:37:15 PM
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4/25/2020 7:28:53 PM
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12/29/2020 9:32:38 PM
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74
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