Medium Ooze, Unaligned
Armor Class 12
Hit Points 22 (3d8 + 9)
Speed 20 ft., Climb 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +4
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Bounding Leap. As a Bonus Action, the ooze can leap 15 ft. in any direction, if the ooze lands in the space of a creature that is Medium or smaller, it must make a (DC 11) Strength saving throw or become Grappled by the ooze. While a creature is grappled in this way, the ooze can use a bonus action to deal an additional 1d4 Slashing Damage, and heal for the amount of damage dealt.

False Appearance. While the ooze remains motionless, it is indistinguishable from a resting critter.

Actions

Pseudoslash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 3) slashing damage and the ooze heals for the amount of damage dealt. 

Description

Originally a common ooze, after spending years in a holy site of Malar, the Beast Lord, they transformed into beast-like goo best known for hunting down prey. The ooze are furred, and can change the color of their fur to better camouflage. The ooze have claws that protrude when they attack from the center of their forms. When a creature bleeds nearby a beast ooze, the blood is absorbed and replenishes the health of the creature.

Habitat: CoastalForestGrasslandHill

Secrethius

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