Armor Class
16
Damaged mail, shield
Hit Points
50
(6d8 + 10)
Speed
25 ft.
STR
15
(+2)
DEX
12
(+1)
CON
18
(+4)
INT
3
(-4)
WIS
9
(-1)
CHA
9
(-1)
Saving Throws
STR +4, CON +6
Skills
Athletics +5
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 80 ft., Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Rusted Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1D8+3 slashing damage.
Description
Zombie Knights move with a jerky, uneven gait. They are clad in damaged mail armor they wore when they were presumably killed in battle, and carry the stench of decay.
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