Medium Undead, Neutral Evil
Armor Class 16 Damaged mail, shield
Hit Points 50 (6d8 + 10)
Speed 25 ft.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
3 (-4)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +4, CON +6
Skills Athletics +5
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 80 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Rusted Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  1D8+3 slashing damage.

Description

Zombie Knights move with a jerky, uneven gait. They are clad in damaged mail armor they wore when they were presumably killed in battle, and carry the stench of decay.

Habitat: Urban

sean_from_dummies_n_dragons

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