Small Beast, Neutral Evil
Armor Class 14 Natural armor
Hit Points 17 (2d10 + 5)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Damage Immunities Poison
Senses Passive Perception 14
Languages none
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Escape. When the Chainweb Aracina dies you must pour holy water on it or in 10 minuets it comes back except its size becomes medium, its strength becomes 18, its bite does 4d6, it can cast web 3 times a day, and its gains an extra 2d4 permanent hit points.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) [piercing] damage + 5 (1d6+1) [poison]. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Chainwebs are loyal follower to Arasta and she sends the out to spy and attack all that get in her way.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainSwamp

BobbyIII

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