Tiny Aberration, Neutral Evil
Armor Class 17 Natural
Hit Points 11 (1d10 + 6)
Speed 40 ft.
STR
3 (-4)
DEX
24 (+7)
CON
22 (+6)
INT
1 (-5)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +9, CON +8
Skills Stealth +7
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 feet, Passive Perception 16
Languages Deep Speech Can understand but not speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Disquieting. Any creature who starts it's turn within 30 ft. of an Encyster must make a DC 13 WIS save. On a fail, the targets are stunned. They can make the save again at the end of each turn. Whether a creature makes the save or not, it is immune to the effect for 24 hours after.

Attach. When the Encyster makes a melee attack against a stunned opponent, it can attach itself to the target. When it does this, the target immediately loses the stunned condition. A creature with whom the Encyster is attached to can attempt to break free from the monster with a contested Str Check, at disadvantage, on their turn.

Death Urge. On the next turn, after being attached, an effected creature must make a DC 16 WIS saving throw. On a fail, they fall unconscious. On a save, they can remake the Str Check at the end of their turn.

When an unconscious creature creature starts its turn. It if afflicted with a Death Urge. The creature must use all available actions, including multiple attacks, to inflict self harm. If the target is wielding a weapon, they automatically succeed on an attack against themselves. If unarmed, they will move toward an enemy and provoke an opportunity attack. If there is a potentially harmful environmental hazard, they will willingly move to it (i.e. a bonfire, cliff, or dungeon trap). If there are no options, they do nothing. 

Actions

Tentacle Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) piercing damage. 

Description

Cranial encysters are creatures born of too-close contact with the Far Realm’s influence. Encysters feed on the essence of dying creatures, and to that end they attempt to coerce victims to lethally injure themselves via direct contact. Even a single cranial encyster is a formidable threat. A cranial encyster has the color of pinkish, almost translucent flesh. Its rolling eyes are bone white, while its teeth are the color of corruption and its tongue diseased and yellowed. A cranial encyster is about the size of a deflated human head with legs. It weighs about 1 pound.

Habitat: Underdark

WarBoner

Comments

Posts Quoted:
Reply
Clear All Quotes