Amorphous. The Crawler can move through a space as narrow as 1 inch wide without squeezing.
Transparent. Even when in plain sight, it takes a DC 15 WIS (Perception) Check to spot a crawler. A creature that tries to enter a crawlers space is instantly surprised by the crawler.
Vile Touch. Any creature grappled by the crawler glimpses images of the Far Realm, and the sights sends them into screaming, explosive convulsions of nausea. Each round a creature remains grappled, it must make a DC 13 WIS Save or be incapacitated for that round.
Additionally, at the start of a creature's turn, if they are grappled, they take 1d6 acid damage.
Multiattack. The Crawler makes up to two pseudopod attacks.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 3 (1d6) bludgeoning damage and 3 (1d6) acid damage.
When the Crawler successfully makes a melee attack against a creature, it can make a grapple attempt as part of the action. The crawler can have up to two creatures grappled at a time. The number of attack it can make depend on how many free pseudopods it has.
Description
Condensed from the hidden marrow of a cerebrotic blot, amoebic crawlers are clots of alien space-time concentrated into awful ravenous, self-propelled motes. Amoebic crawlers partake somewhat of the realm which is ultimately responsible for their existence, and thus exude a palpable dread. An amoebic crawler is 10 feet long, although its tentacles can stretch further. It weighs about 1,000 pounds, although much larger specimens are known to exist.
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