Armor Class
14
Hit Points
32
(7d8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
8
(-1)
CHA
10
(+0)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for an angry badger. The swarm can't regain hit points or gain temporary hit points.
Actions
Multiattack The swarm makes three bite attacks per turn.
Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 9 (2d8) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
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