Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Herald of Autumn. Everywhere the autumn eladrin travels, leaves turn red, and some pumpkins may even grow.
One with Nature. The eladrin is connected to the natural world and the spirit of living things. For example, it can sense a twinge of pain when it visits a forest that has been burned down.
Innate Spellcasting. The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells:
At will: druidcraft, tree stride, barkskin, calm emotions, sleep
1/day each: blight, cure wounds, bless, lesser restoration, charm person
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage, plus 18 (4d8) necrotic damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus 18 (4d8) necrotic damage.
Description
Eladrin often enter the autumn season when they are overcome by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to heal, to cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign. They help people die peacefully and happily.
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