Spellcasting. The Ardoni is a 1-level spellcaster. Its spellcasting ability is Dexterity (spell save DC 12, +4 to hit with spell attacks). The Ardoni has following Ardoni spells prepared:
Cantrips (at will): Hold, Speed
1st level (3 slots): Shield, Fire Darts
Action Name. Dodge: The Ardoni rolls a 4d4+2. when its bigger than attackers dexterity, then attacker accidentaly fail the hit.
Sword. Melee Weapon Attack: +5 to hit, reach 7 ft., one target. Hit: 14 (4d6 + 3) Slashing damage.
Bow. RangedWeapon Attack: +3 to hit, range 30/200 ft., one target. Hit: 10 (2d10 + 1) Piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ardoni are magical people living usually in dense forests and sky islands. For their magic, they use things called Songs of War.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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