Achilles' Heel. The statue is instantly rendered inanimate if a mouse, an illusion of a mouse, or even a realistic two-dimensional picture of a mouse is displayed to the statue within the range of its blindsight. The creature must be a mouse; other rodents have no effect on the statue.
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by a dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the statue remains motionless, it is indistinguishable from a normal elephant statue.
Trampling Charge. If the statue moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
A realistic statue of an elephant suddenly moves with life-like motion, rearing up on its hind legs and letting out a terrible trumpeting cry!
From the OAR 5E version of Castle Amber by Goodman Games.
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Posted Dec 8, 2022This guy here turned one of my PCs into hero pudding... Thanks for taking the time to put all of Appendix A in DDB!