Medium Fiend, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 70 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Heads. Advantage on all perception checks.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Multi Headed Pact Tactics. Once per turn Cerberus can gain pact tactics from one of its other heads on a single attack.

MultiAttack. Cerberus makes two bite attacks.

Searing Counter. When an enemy attacks Cerberus, it can use it’s reaction to use its Fire Breath.

Description

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

This hell hound is said to be the guard hound to the gates of 9 hells itself. This three headed hell hound doesn’t let anything go unnoticed by it.

Habitat: MountainUnderdark

DalcineaDM

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