Pack Tactics. The creature gains advantage on attacks if one of its allies is within 5ft of its target.
Camouflage. The creature gets advantage on stealth checks while in The Bone Orchard.
Multiattack. The creature makes two attacks on its turn, one with its claws and one with its bite.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. Effect can also be cured by a Lesser Restoration spell
Claws Mele Weapon Attack +4 to hit, reach 5ft, one target. Hit: (1d6 + 2) slashing damage.
Description
Its skin is as white as fresh bone, and its thin frame matches the appearance of the trees. They are only hostile against those who have hurt them or the Bone Orchard.
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