Medium Humanoid, Any Good Alignment
Armor Class 13 Natural armor
Hit Points 23 (10d10 + 4)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws WIS +5
Skills History +6
Damage Resistances Lightning, Radiant, Thunder
Senses Darkvision 120 ft, Truesight 80 ft, Passive Perception 14
Languages Primordial common. celestial, draconic, infernal, slyen telepathy 60 ft.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Saugwen is a 3-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +4 to hit with spell attacks). The Saugwen has following wizard spells prepared:
Cantrips (at will): firebolt, mending, spare the dying, friends 
1st level (2 slots): healing word, create food and magic missile

Amphibious. 

Regeneration 6 heath regenerated when its has a turn.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 4) slashing damage. 

Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 4) blundering damage. 

 

Description

Saugwen resemble a humanoid with Brontosaurus with a slight longer neck than humans. Most Saugwen are blue and in rare cases green, red, black, and the most rare white. Green are much more wise than their Brethren and are resistance to poison. Red lose their other resistances but have a complete immunity to any heat. The blacks are rare and most neutral or evil, void of color and they are immune to necrotic. The white are immune to radiant and have they have the ability to see through time and alter it. Saugwen live up to 1,000 to 6,000 and the white ones live forever. Saugwen are good and will help other seeing it as the rightful acts on the worlds they inhabit. Last Saugwen are ancient and have dragon blood in their veins and can do a ritual to make a dragons.

Habitat: ArcticCoastalForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

plankofwood

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