Medium Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 1 (1d4)
Speed 0 ft., swim 60 ft., fly 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Blood Letting. The elemental loses HP at the end of every turn by an amount equal to the hit dice of the creature it was formed from.

Actions

Multiattack. The puppet makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Blood Drain (Recharge 4-6). Each creature with blood in the puppet's space must make a DC 15 Constitution saving throw. On a failure, a creature takes 10 (3d6) necrotic damage, their hit point maximum is reduced by that amount until they take a long rest, and the Elemental is healed for half as much damage dealt.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2020 4:09:28 AM
35
2
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Monster Tags: Elemental

damcuff

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