Large Monstrosity, Unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 40 ft., Fly 60 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5
Damage Immunities Cold
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The hippogriff makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Ice Feather Blast (Recharge 5-6). The ice shard covered hippogriff  beats its wings at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one. 

The area becomes fill with jagged ice shards, becoming difficult terrain. If a target is knocked prone in this area they take 4(1d6) piercing damage.

Description

A hippogriff is a magical creature possessing the wings and forelimbs of an eagle, the hindquarters of a horse, and a head that combines the features of both animals. On rare occasions, arctic permutations can be seen flying over the vast mountains and snowy reaches, but be warned, they have adapted well.

Habitat: GrasslandHillMountain

DalcineaDM

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