Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Web Counters. 1 speed drops by 5ft, 2 speed drops by another 5ft, 3 speed drops by another 5ft. If you get 4 a random amount (1d4-1) small spiders appear on you resetting the counter
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Archers Silk (Recharge 6) Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: 12 (2d8+3) piercing damage and needs to make a DC 11 Strength save on fail they are pinned to the nearest object with in 15ft. If there is no object with in 15ft the target instead gains a web counter.
Purple Silk (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 15/30 ft., one creature. Hit: [condition}1 web counter, at the start of each round a creature with in the webs needs to make a con save dc 11, taking 6 (1d10) poison damage on a fail, or 1 on a save.(AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Previous Versions
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12/31/2020 8:34:17 PM
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