Large Elemental, Neutral Good
Armor Class 17 (natural armor)
Hit Points 100 (10d8 + 50)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws INT +4, WIS +7
Skills Insight +6, Nature +6
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 12
Languages Common, Druidic, Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Earth Glide. Crag can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. Crag deals double damage to objects and structures.

Wild Shape(2/day).  Crag can use his ability to wild shape into a  beast of CR1 or less that he has seen before.

Natural Recovery(1/day).  Taking a short rest allows Crag to recover half his level in total spell slots

Lands Stride: Crag is not affected by non-magical difficult terrain and has advantage on saving throws against plants that are created or designed to impede movement. (such as entangle)

Natures Ward. Crag can't be charmed or frightened by elementals or fey and is immune to poison and disease,

Spellcasting. Crag is a 10th level spellcaster with a spell save DC of 16 and a Spell attack bonus of +6. He has the following spells prepared;

Cantrips(at will): Druidcraft, Mending, Guidance, Poison Spray
1st Level(4 slots): Cure Wounds, Thunderwave, Speak with Animals, Entangle, Spider Climb
2nd Level (3 slots): Hold Person, Pass without a Trace, Spike Growth
3rd Level(3 slots): Meld into Stone, Wind Wall, Call Lightning, Lightning Bolt
4th Level(3 slots): Wall of Fire, Stoneshape, Stoneskin, 
5th Level(2 slots): Conjure Elemental, Insect Plague, Wall of Stone

 

Actions

Multiattack. Crag makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Crag is a rarity for his kind. Pulled from the elemental plane of earth, druidic rituals helped give Crag deeper sentience. With that sentience came a deep love of the earth and the world in general, Crag leaned druidic ways and that eventually led to him becoming the head of his circle.

Habitat: Mountain

LegionPrime

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