Immutable Form. The clockwork brawler is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork brawler has advantage on saving throws against spells and other magical effects.
Magic Weapons. The clockwork brawler's weapon attacks are magical.
Raw Fighting Style. While the clockwork brawler is wearing no armor, wielding no shield and not using a weapon, its AC includes its Wisdom modifier.
Multiattack. The clockwork brawler makes two unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Knockout (Recharge 4-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage plus 9 (2d8) force damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or fall unconscious for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sweep Kick. When a creature misses the clockwork brawler with a melee attack, the brawler can use its reaction to make a unarmed strike against the creature. If it hits, the attack deals normal damage and the creature falls prone.
Description
Clockwork brawlers are powerful foes versed in the art of unarmed fights. They have keen sensors and their joints make them pretty flexible. The powerful magic infused in them allows them to react to changes in battle and modify their strategy accordingly.
They are ideal to take care of a person's close protection. Clockwork brawlers have the same basic shape as a human, with heavy and large fists. They are 6 to 7 feet tall and weigh around 600 pounds.
[This monster was originally created by Reddit user /u/Lynesth, from /r/UnearthedArcana, and has been submitted to D&D Beyond with their express permission.]
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/5/2018 9:19:51 PM
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2394
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54
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1.0
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Coming Soon
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