Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
15 (+2)
DEX
21 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60 ft., Passive Perception 13
Languages understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The clockwork mage is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork mage has advantage on saving throws against spells and other magical effects.
Magic Weapons. The clockwork mage's weapon attacks are magical.
Silent Caster. The clockwork mage doesn't need verbal components to cast spells.
Quickened Cast. When the clockwork mage casts a spell that has a casting time of 1 action, it may instead change the casting time to 1 bonus action.
Wand Magic. The clockwork mage's crystal wand allows it to cast spells, requiring no material components. Its spellcasting ability is Wisdom (spell save DC 15). The arcane school of the wand determines the color of the crystal and the clockwork's spells:
1. Abjuration (blue).

2. Conjuration (orange).

3. Enchantment (yellow).

4. Evocation (red).

5. Illusion (purple).

6. Necromancy (black).

7. Transmutation (green).

Actions

Multiattack. The clockwork mage makes four slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.
Arcane Conversion (Recharge 6). The clockwork mage uses its magical abilities to change the arcane school of its crystal wand. Roll a d6 to determine the new school, removing the current one from the list of possibilities. The clockwork mage regains the use of all its spells.

Description

These constructs are the pinnacle of clockwork inventions. An ingenious combination of mechanical devices and magical conduits allows a clockwork mage to channel the power of a wand into a variety of arcane powers. They often serve powerful arcane spellcasters, or as unflinching and unquestioning casters to those who wants the benefit of spells without ego or free thought.
A humanoid figure of mithral and steel, a clockwork mage has large crystal ball filled with shifting vapors for a head. It stands 7 feet tall.

 

[This monster was originally created by Reddit user /u/Lynesth, from /r/UnearthedArcana, and has been submitted to D&D Beyond with their express permission.]

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2018 9:19:20 PM
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Habitat: Urban

Clockwerk66

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