Tactical Wit! Vohamana adds +4 to her initiative.
Flyby! Vohamana doesn't provoke an opportunity attack when she flies out of an enemy's reach.
Magic Resistance! Vohamana has advantage on saving throws against spells and other magical effects.
Durable Magic! While Vohamana maintains concentration on a spell, she has a +2 bonus to AC and all saving throws.
Relentless! (1/short rest) If Vohamana takes 28 damage or less that would reduce her to 0 hit points, she is reduced to 1 hit point instead.
Innate Spellcasting! Vohamana's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
3/day each: Compelled Duel, Guiding Bolt (5th level)
1/day each: Daylight, Fireball (6th level)
Power Surge! (1/4) Once per turn when Vohamana deals damage to a creature or object with a wizard spell, she can spend one power surge to deal 7 extra force damage to that target. Whenever Vohamana successfully ends a spell with Counterspell or Dispel Magic she gains one power surge.
Spellcasting! Vohamana is a 14th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (At will): Mage Hand, Minor Illusion, Prestidigitation, Ray of Frost
1st level (4 slots): Detect Magic*, Magic Missile, Shield
2nd level (3 slots): Mirror Image, Misty Step
3rd level (3 slots): Counterspell, Dispel Magic, Fireball, Haste*, Lightning Bolt
4th level (3 slots): Banishment*, Dimension Door, Fire Shield
5th level (3 slots): Cone of Cold, Wall of Force*
6th level (1 slots): Chain Lightning, Disintegrate
7th level (1 slots): Delayed Blast Fireball*
*Requires Concentration
Multiattack! Vohamana makes two melee attacks.
Greatsword! Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 6) slashing damage plus 22 (5d8) fire or radiant damage (her choice).
Deflect!! When Vohmana is hit by an attack or she fails a saving throw, she can use her reaction to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw. Additionally, up to three creatures of her choice that she can see within 60 feet of her each take 7 force damage. Vohamana can't cast spells other than cantrips until the end of her next turn.
Vohamana can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
Attack! Vohamana attacks with her greatsword.
Cantrip! (Costs 2 actions) Vohamana casts one of her cantrips.
Fear Me! (Costs 3 Actions) Vohamana targets one creature she can see within 30 feet. If the target can see or hear her, the target must succeed on a DC 22 Wisdom saving throw or be frightened until the end of her next turn.
Description
Battleforce angel + 14th level War Wizard
Her greatsword acts as her spellbook and her arcane focus.
Comments