Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Hug. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  1(1d6 + 1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). While grappled in this way, the target takes 1d6 piercing damage at the beginning of its turn,. This damage is increased by 1d6 at the beginnin of each of the Cagers turns, up to a maximum of 3d6.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  1(1d4 + 1) piercing damage.

Description

Cagers, while similar to a regular Zombie, are easily identified by their protruding ribs. The rib cage of Cagers is folded outwards, creating an opening that resembles a huge maw with sharp, teeth-like ribs. Cagers attack by hugging their victim, impaling them on their ribs, while restraining their movement. 

Habitat: Urban

Leru175

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