Medium Undead, Any Alignment
Armor Class 15 (18 with mage armor, bracers of defence)
Hit Points 98 (12d12 + 14)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +8, WIS +5
Skills Arcana +7, History +7
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots): false life,* mage armor, ray of sickness*

2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web

3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*

4th level (3 slots): blight,* dimension door, stoneskin

5th level (2 slots): Bigby’s hand, cloudkill

6th level (1 slot): circle of death*

*Necromancy spell of 1st level or higher

Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Magical Illusion. As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her.

Frightening Gaze.
 As a action, Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 16 Wisdom saving throw against this magic or become frightenedfor 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Valindra's gaze for the next 24 hours.

 

 

Monster Tags: NPC

Habitat: DesertUrban

KoboldLivesMatter

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