Blaze. For every 9 hit points that is delt to it, it's attacks do and extra 2 fire damage.
Thunder Punch. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2d8 thunder damage. PP. 15
Fire Spin. Ranged Spell Attack: +3 to hit, reach 25 ft., all in range. Hit: 1d6 fire damage. Every time you use this attack, it does an extra +1 damage. PP. 10
Flamethrower. The dragon exhales fire in a 5 by 80-foot line. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. PP. 5
Air Slash. Ranged Spell Attack: +2 to hit, range 40 ft., Hit: 2d4 slashing damage. PP. 15
Description
Red dragons, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry are dangerous to large extents. But Charizard has a fire on the end of it's tail. The larger the flame, the healthier the Charizard.
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