Small Beast, Lawful Neutral
Armor Class 12 Natural Armor
Hit Points 3 (1d6)
Speed 50 ft., Walk 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +4
Damage Resistances Cold
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) piercing damage

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the Beep hits a target the stinger will be ripped of and left in the target. The Beep will die at the end of its next turn.

 

Description

The Beep is a small flying herbivore with yellowisch wool, 6 wings and legs, a stinger (hidden under the wool) and insect atenna.
They live in peaceful swarms on open meadows. To Sleep the bundel up to a big ball with the young in the middle.

They are often Domasticated for there soft wool.

Previous Versions

Name Date Modified Views Adds Version Actions
1/1/2021 9:04:48 PM
3
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalGrasslandHill

ZenBaahl

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