Huge Monstrosity, Lawful Evil
Armor Class 16 Leather and Plate Barding
Hit Points 50 (6d12 + 11)
Speed 80 ft., When in the forest, they are unimpeded by difficult terrain.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +5
Skills Perception +5, Religion +5
Damage Resistances Psychic
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Dwarvish, Orc, Worg
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The worg has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Aggressive: As a Bonus Action, the worg can move up to its speed toward a Hostile creature that it can see.

Spellcasting. The worg is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The worg has the following spells prepared:

Cantrips (at-will): guidance, resistance
1st level (2 slots): bless, inflict wounds

Description

In the ages of Hedon past, the Orcs used these massive worgs as mounts into battle, and they were particularly effective at breaking Dwarvish lines, but a worg will turn on its rider if it feels mistreated or malnourished, and many of these older ones have not had a rider in many years.

Worgs speak in their own language and orcish, and can be granted the ability to speak other languages by Gruumsh as well, if Gruumsh has servants who speak that language.

Monster Tags: beast companion

Habitat: ForestGrasslandHill

TravisOlloh

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