Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The worg has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Aggressive: As a Bonus Action, the worg can move up to its speed toward a Hostile creature that it can see.
Spellcasting. The worg is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The worg has the following spells prepared:
Cantrips (at-will): guidance, resistance
1st level (2 slots): bless, inflict wounds
Description
In the ages of Hedon past, the Orcs used these massive worgs as mounts into battle, and they were particularly effective at breaking Dwarvish lines, but a worg will turn on its rider if it feels mistreated or malnourished, and many of these older ones have not had a rider in many years.
Worgs speak in their own language and orcish, and can be granted the ability to speak other languages by Gruumsh as well, if Gruumsh has servants who speak that language.
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