Expert Jockey. The cowboy has advantage on animal handling checks when made to control a mount.
Multiattack. If the cowboy attacks with the revolver, they can do so twice.
Lasso. As an Action it can use a lasso (which it has five of) to lasso someone (and has advantage if it's a cow). It rolls to hit +5, reach 20/80 ft, one target. If it hits the creature is restrained but can try to escape with contesting Str checks.
Carving Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Revolver. Ranged weapon attack: +6 to hit, reach 60/180 ft, one target. Hit:8(1d10+3) piercing damage. Reload 6
Dodge. The cowboy can add its dexterity saving throw bonus to its ac when it is targeted with an attack, but before it is determined if the attack hits.
Description
Yeehaw
Previous Versions
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1/3/2021 1:56:46 AM
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