Medium Humanoid, Any Alignment
Armor Class 15 Hide
Hit Points 37 (7d8 + 9)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +4, DEX +6, CHA +4
Skills Animal Handling +3, Survival +5
Senses Passive Perception 14
Languages Common, Thieves' Cant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Expert Jockey. The cowboy has advantage on animal handling checks when made to control a mount.

Actions

Multiattack. If the cowboy attacks with the revolver, they can do so twice.

Lasso. As an Action it can use a lasso (which it has five of) to lasso someone (and has advantage if it's a cow). It rolls to hit +5, reach 20/80 ft, one target. If it hits the creature is restrained but can try to escape with contesting Str checks.

Carving Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. 

Revolver. Ranged weapon attack: +6 to hit, reach 60/180 ft, one target. Hit:8(1d10+3) piercing damage. Reload 6

Reactions

Dodge. The cowboy can add its dexterity saving throw bonus to its ac when it is targeted with an attack, but before it is determined if the attack hits.

Description

Yeehaw

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2021 1:39:10 AM
1
0
1
Coming Soon
1/3/2021 1:56:46 AM
3
1
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Coming Soon
GoldenDash

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