Body of Fire. The Burnling can move through a space as narrow as 1 inch wide. A creature that touches the Burnling or hits it with a melee attack while within 5 feet of it takes 1 fire damage.
Illumination. The Burnling sheds bright light in a 10-foot radius and dim light in an additional 10 feet. Water
Weakness. The Burnling will instantly die if submerged in more than 1 gallon of water.
Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage. If the target is a flammable object, it ignites. Until the Burnling moves further than 10 feet from the object, it takes 2 (1d4) fire damage at the start of each of its turns.
Description
These tiny elementals resemble humanoid flames small enough to fit on a candle wick. They have small clusters of stones around their bodies, which are among the few things a burnling can’t consume. They exist in a wide variety of environments, with their only criteria for sur- vival being fuel.
Igneous Hearts. All burnlings are tethered to this world by their hearts: small, igneous stones that rest on or inside their chests. However, this stone is entirely unable to keep them alive, and they must seek out fuel to keep their fires alive. If a burnling fails to keep its fire alive, it can be rekindled by magic fire.
Fuel to Flame. Burnlings are born inside of volca- nic magma, a mass of igneous stone that is thought to be sentient itself. Taking after their titanic parents, these creatures can grow in size depending on the amount of fuel they have access to. Their hunger also grows in pro- portion, and as a result both their fuel and greater size don’t last long.
*From Stibbles Codex of Companions, ELDERMANCY LLC.
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