Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Vomit- projectile attack which on a failed constitution save DC 12 causes the victims in a 10 foot cone to become poisoned and halves movement
Hold my hair- a character who has been vomited on can be grappled with advantage and if so the next vomit attack goes into the mouth of the grappled causing 3d6 acid damage (and the poison effect)
Description
These zombies appear more lively than their counterparts and appear to be folks that have partied a little to hard. They are a very social group ad have been known to sing and shout out one word insults or swears. They do look sick and they smell horrible and their movements are clumsy and slow.
Comments