Chaos walk a random effect occurs decided by a D4 in the creatures path of movement lasting a amount of turns decided by a D4.1 flaming trail does 2D8 to anyone who crosses the path.2 necrotic does 3 D4 and that damage is to the targets hit point maximium and can't be healed until a shortrest or a greater healing.3 acidic does a D 10 acid damage Which reduces the targets speed by 10
Tail wag gives 1D8 of bardic inspiration as a bonus action 4 per day
Beast of chaos a random effect decided by a D4.1 chaos corgi increases their ac by 5.2 shark teeth add a extra D8 to your bite attack.3 add an extra D6 to your slash attack.4 grow wings and gain a fly speed of 60
Bite reach of 5 feet does 1 D8 piercing damage
Claw reach of 5ft does 2 D6 of slashing damage
Help gives advantage to an Allie
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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