Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 10
Hit Points 22 (2d6)
Speed 40 ft., Climb 10 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws INT +1
Skills Arcana +5, Perception +1, Stealth +6
Damage Immunities Fire
Condition Immunities Grappled, Restrained
Senses Darkvision 90 ft., Passive Perception 9
Languages Goblin, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Magic Resistance. The goblin shaman has advantage on saving throws against spells and other magical effects.

Actions

Dagger Stab. Stabs with a dagger, dealing 1d4 damage

Eeek. Defbuff Knocks back all individuals within 30 feet by 10 feet and ensnaring them for 6 seconds. One time use. 

Spirit Shield.  Magic area of effect: adds +2 to armor class of all goblins or orcs within a 10 ft. radius. Can not be stacked. 

Reactions

Often hurls the insult "GIT FACE" at attackers. 

Easily frightened

Description

"Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon."

Wearing tattered robes and carrying a curved, wooden staff, the dark sorcerer resides among goblin clans as a high priest. The goblin shaman has found a source of power which has twisted and corrupted its dark little heart. Shamans wear the easily recognized hoods of their kind and are know for being particularly crazed due to eating vast quantities of hallucinogenic mushrooms. They are especially knowledgeable about fungus. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Dracallo

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