Medium Humanoid, Lawful Evil
Armor Class 16 Half Plate
Hit Points 157 (35d8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +6, Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Dwarvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Call for Help. As a bonus action, Filip can call for help, which summons 2 Highmore Guards. There can be no more than 2 Highmore Guards assisting Filip at any given time.

Actions

Multiattack. Filip makes two melee attacks.

Leap Attack (Recharge 5-6). Filip uses his action to make an athletics check. The roll indicates the distance Filip can jump (thus move) without provoking opportunity attacks. When he lands, he makes a melee attack to a target within 5 feet. Filip must be on higher ground than his target to use his feature. Filip may use this feature without having a target.

Whirlwind (Recharge 5-6).  Filip uses his action to make a melee attack against any number of creatures within 5 feet of him, with a separate attack roll for each target, s he moves around the room. Moving does not provoke opportunity attacks. Only one attack per target is allowed.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 9 (1d12+3) slashing damage.

 

Description

Filip is a strong man with long dirty black hair and beard, and a scar on his face. He's very authoritarian and intimidating, which anyone quickly notices when speaking with him. He is the chief of the Tribe of the Moonweavers.

Monster Tags: humanoidHuman

Tuesday_girl

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