Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (hide armor, shield)
Hit Points 27 (5d8 + 8)
Speed 20 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Top-heavy. The bugbear has disadvantage on acrobatics checks and dexterity saving throws.

Handle With Care. If the bugbear takes fire damage that does half of its health or more at once, it will explode as if someone had cast Fireball centered on it.

Living match. if the bugbear's backpack takes enough damage to kill the firebug inside, it will become unable to use its explosives. 

 

 

Actions

Explosives: Ranged Weapon Attack: +2 to hit,reach 30-200ft, one-two targets. Hit: 12 (2d12) fire damage, if 18 or higher, add 6 (2d6) bludegoning damage

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched. this one has strapped a backpack containing fireworks and a giant firebug to it's back and is an artificer.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

Tottalyrunningthisnormally

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