Brave. The knight has advantage on saving throws against being frightened.
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Innate Spellcasting. The Cathar of Avacyn's spellcasting ability is Charisma (spell save DC 12). The Cathar of Avacyn can innately cast the following spells, requiring only verbal components:
At will: Light, Sacred Flame, Blade Ward
1/day: Guiding Bolt, Crusader's Mantle
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Cathars of the Church of Avacyn vary from frenzied enforcers of the crazed leaders in Thraben to righteous warriors who fight both the angels and undead of Innistrad.
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