Medium Humanoid (Human), Any Lawful Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Skills Perception +2, Religion +2
Senses Passive Perception 10
Languages Common Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Innate Spellcasting. The Cathar of Avacyn's spellcasting ability is Charisma (spell save DC 12). The Cathar of Avacyn can innately cast the following spells, requiring only verbal components:

At will: Light, Sacred Flame, Blade Ward

1/day: Guiding Bolt, Crusader's Mantle

 

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Cathars of the Church of Avacyn vary from frenzied enforcers of the crazed leaders in Thraben to righteous warriors who fight both the angels and undead of Innistrad. 

Monster Tags: NPC

Habitat: Urban

TurinsonofHurin473

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