Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.
Innate Spellcasting. The shepherd’s spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
1/day each: confusion, dispel magic, hold person, suggestion
Magic Resistance. The shepherd has advantage on saving throws against spells and other magical effects.
Multiattack. The shepherd makes two attacks: both with its sickle.
Sickle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) slashing damage if used with two hands, plus 26 (4d12) psychic damage.
Herd the Underworld (Recharge 3). The shepherd pulls Nightmares from the Underworld; 1 Nightmare arises in an unoccupied space within 20 feet of the shepherd. The Nightmare act right after the shepherd on the same initiative count and fight until they’re destroyed. They disappear when the shepherd dies.
Description
Alara Tirel once a master horse trainer, and sister to the Demi-God warrior Elspeth Tirel, now known as The Nightmare Shepherd. As an undead servant of Erebos, Alara now herds the lost souls on the mortal plane to the Tartyx river where they can cross into the underworld.
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