Multiattack. The chimera makes 2attacks: one with its bite, and one with its tail. These attacks must be on different targets.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Lure (Recharge 5–6). The Anglers Lure pulses with enthralling light. Each target must succeed on a Wisdom saving throw or be charmed. While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares at the lure. Each creature makes an additional saving through at the end of their turn. This effect end when and damage is dealt to the affected creature by the angler.
Description
A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.
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