Gargantuan Giant, Any Chaotic Alignment
Armor Class 17 natural armor
Hit Points 200 (10d20 + 100)
Speed 100 ft., Climb 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
20 (+5)
Saving Throws STR +11, CHA +11
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Force
Senses Darkvision, Passive Perception 7
Languages Common, Giant
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. the war titan cannot stop fighting until it is reduced to 0 hp 

the war titan can create a sound so loud it deals 1d10 force damage

Actions

Action Name. interact with an object, multi attack the war titan makes up to 4 melee attacks. 

Action Melee Attack. greatweapon: +10to hit, reach10 ft., 1 target. Hit: 5(1d12 + 10) [slashing, piercing or blugeoning ] damage. 

Action Ranged Attack. boulder sling: +10 to hit, range 100/200 ft., 2 target. Hit: 5 (2d12 + 10) [blugeoning] damage.

Reactions

Reaction Name. opportunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the war titan is a monster for hire in large scale battles used to clear an entire army. the war titan has four arms each carrying a weapon at all times. the war titan does not sleep. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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