Special Trait Name. the war titan cannot stop fighting until it is reduced to 0 hp
the war titan can create a sound so loud it deals 1d10 force damage
Action Name. interact with an object, multi attack the war titan makes up to 4 melee attacks.
Action Melee Attack. greatweapon: +10to hit, reach10 ft., 1 target. Hit: 5(1d12 + 10) [slashing, piercing or blugeoning ] damage.
Action Ranged Attack. boulder sling: +10 to hit, range 100/200 ft., 2 target. Hit: 5 (2d12 + 10) [blugeoning] damage.
Reaction Name. opportunity attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the war titan is a monster for hire in large scale battles used to clear an entire army. the war titan has four arms each carrying a weapon at all times. the war titan does not sleep.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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