Medium Undead, Neutral Evil
Armor Class 10
Hit Points 22 (3d8 + 9)
Speed 40 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The void zombie makes two attacks one with its slam and the other with its tongue.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Tounge. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage and the target loses 2(1d4) hit points due to blood loss

Description

Many humanoids that face akatas become carriers of their attackers' next generation. Infested with larval akatas, such victims suffer the ravages of void death. Although particularly hearty and tenacious individuals might last for weeks, void death is often fatal. But the victim's death marks only the beginning of this alien terror.

Those who perish while suffering from void death become void zombies. Within one hour of a carrier's death, the strongest of the akata larvae infesting the corpse worms its way to the humanoid's brain and undergoes a swift gestation. This accelerated growth causes the feeler-covered head of the over-sized, tadpole-like parasite to latch onto the base of its victim's brain and reenergize the dying organ, taking total control. These parasite-possessed corpses are known as void zombies. As akata larvae are too large to fit wholly within the skulls of most humanoid races, these zombies have a distinctive appearance, with the fanged tail of the parasite bursting through its host's jaw, dangling forth from the broken skull.

Quoted from Pathfinder Adventure Path #14 Children of the Void

Dung1e

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