Medium Fiend (Demon), Chaotic Evil
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The blood mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Superior Smell. Being in complete darkness does not impose disadvantage on Wisdom (Perception) checks that rely solely on smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Reactions

Blood Toxins. If the blood mastiff hits a target with its Bite attack, it can use its reaction to deal an extra 3 (1d6) necrotic damage with its blood toxins. The target must succeed on a DC 10 Constitution Saving Throw or have their maximum hit points reduced by this damage. The target's maximum hit points are not affected on a successful Saving Throw.

Description

Blood Mastiffs are demonic mutations of normal Mastiffs. They have extremely keen senses of smell, and can even use that to find their prey in the dark. They also have the ability to infect their prey's blood with toxins to weaken them.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2021 6:36:11 PM
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1.0
Coming Soon
1/4/2021 6:47:39 PM
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1.1
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Monster Tags: fiendbeast companion

Habitat: ForestUnderdarkUrban

ScottyD86

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