Keen Hearing and Smell. The blood mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Superior Smell. Being in complete darkness does not impose disadvantage on Wisdom (Perception) checks that rely solely on smell.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Blood Toxins. If the blood mastiff hits a target with its Bite attack, it can use its reaction to deal an extra 3 (1d6) necrotic damage with its blood toxins. The target must succeed on a DC 10 Constitution Saving Throw or have their maximum hit points reduced by this damage. The target's maximum hit points are not affected on a successful Saving Throw.
Description
Blood Mastiffs are demonic mutations of normal Mastiffs. They have extremely keen senses of smell, and can even use that to find their prey in the dark. They also have the ability to infect their prey's blood with toxins to weaken them.
Previous Versions
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1/4/2021 6:36:11 PM
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1/4/2021 6:47:39 PM
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1.1
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Coming Soon
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