darkvision 60 ft.
Pack Tactics: The crabbit has advantage on an attack roll against a creature if at least one of the crabbit’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen senses: advantage on sight and smell based perception checks
Call for Help: The crabbit lets out an alarm cry, signaling all allied creatures within 120 feet of it to join its fight.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Description
Crabbits are highly intelligent, organized, and invasive creatures that resemble crows with the bodies of rabbits. They are rumored to have been created by a dark wizard who sought to destroy the natural order of forests, but was quickly outsmarted by his creation and defeated.
Murder Fluffles. These creatures rove fields in large social groups called murder fluffles. Combining the problem solving power of corvids and the natural agility of rabbits, they are completely unmatched by many of the farmers they face. They form a unique hierarchy of sentries and gatherers, who work together to empty massive plots of farmland in less than a week. It seems as though they are fully aware of their strengths and weaknesses, and never pick fights they can’t win.
Inevitable Demise. To some cultures and commonfolk, crows symbolize death and desolation. This assumption is justified tenfold when relating to crabbits, whose ability to consume masses of vegetation and rapidly reproduce is a perfect recipe for global downfall. To some scholars, the threat of a crabbit swarm is equal to that of a resurgent aboleth empire.
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